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3D printing to the rescue of ConnectiCup, the connected mug

A few weeks ago, I wrote a first article on a DIY IoT project called ConnectiCup. In this first article, I explain how I came up with the idea to create a connected mug that tells you when it’s at your preferred drinking temperature. I also go into detail in how I created the prototype in true DIY fashion.

In this second article, I will explain scaling and mass production of the ConnectiCup.

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Why you should give Adobe Experience Design a try

Like most designers, we’ve been eagerly expecting the launch of Adobe XD, the new tool dedicated to UX Design. Here is my review, let’s take a tour.

Today, design is involved in all areas of the creation process. With a variety of tools available, it’s important to consider all of the tools that are available to aid one’s creativity. Currently, the tools are divided into “creation phases”.

There is the design phase, which consists of putting into place the hypotheses of one’s journey. Here, we’re talking about not only zoning, but also wireframes. The tools most often mentioned for these types of deliverables are Axure, Balsamiq, Precursor and Proto.io.  Continue Reading →

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Backelite at the Awwwards Web Design Conference 2016

At the end of January, we had the opportunity to participate in three days of conferences and workshops organized by Awwwards in Amsterdam. The purpose of this event is to assemble a large international community of designers to address the design issues of today in four distinct sessions :

  • A one-day workshop (3 proposed subjects)
  • Two days of conferences involving multiple players from the world of design in a broad sense.
  • The famous awarding of prizes for the best websites of the year in multiple categories.
  • An evening of networking over beer

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Empathy for a Better UX: Understanding your Internal Team, Clients and Users

Feedback from a day of workshops organized by Franck Debane, Julia Kalfon, Stéphane Wickaert, Fiamma Ferrero and Damien Heiss in January.

The day was dedicated to exploring empathy: what it is is and how to become more empathetic, and its role in creating a great user experience. I was particularly interested in the subject, especially in the importance of developing empathy with the people we work side by side with on a daily basis: users, our clients and among colleagues. Continue Reading →

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Atomic Design, a Promising Co-Creation Method

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At Backelite, we regularly question our workflow and our co-creation techniques in order to be more efficient without jeopardizing a project’s quality and consistency.

With the increasing number of responsive web sites and the new principles of universal applications, our way of designing interfaces is evolving. We need to take a wide range of screen sizes and resolutions into account, as well as interfaces that go beyond the screen real estate (e.g. HoloLens, Oculus Rift, etc.)

So we started to look closely at Atomic Design, a method that seems suitable to the current — and future — context. Developers have already been working with components for a while and it is high time that these methods of interface design and development meet.

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Flupa’s Design Challenge

Feedback by two Backelite designers, Marie-Amélie and Fanny, on their participation in the Design Challenge cocktail organized by FLUPA in January at the Quigley’s Point bar in Paris.

 

After taking some time wandering in the underground maze of Les Halles to get back to the surface, we arrived a good half hour late; it was no problem because the session started with a one hour delay. The organizers expected many more participants (about 40 as opposed to the 12 actually present). We ate some Kings Cake while waiting– the third one of the day, if we’re being honest, but we needed the energy to fuel us for the FLUPA Design Challenge. Continue Reading →

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What is Lean UX?

In June, we participated in Jeff Gothleff’s Lean UX design method workshop for companies.

The purpose of this workshop was to provide a framework for implementing the Lean design method in companies, a starting point for this new conceptualization method.

The goal of Lean UX design is to reduce the risk of someone saying, “Why would anyone want that?” when talking about your product.

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