As we’ve already been tinkering wit 3D printing in various projects, such as the ConnectiCup, a few months ago I started exploring another side project involving a 3D printer: designing and printing a 3D arcade console, RomTaStick.
I recently worked on a long online subscription form, and during this project I had to ask myself several questions. How could I improve this form (which was already way too long)? How could I use the right components at the right time? And how could I personalize the components so they included the visual identity of our client?
It turns out that the most complicated part of designing this form this form was to find an alternative to scrolling lists!
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Everything starts with a good pitch: to stand a chance for the topic to be accepted, it needs to be interesting and well-pitched to the organizational committee. Just like a movie synopsis it needs: the set, the actors, the intrigue, the emotion, a bit of suspense… it must tempt the audience!
We share our feedback from three intensive days of conferences at Web2Day with an unusual and inspiring group at the heart of the Machines de l’île in Nantes, France.
On the agenda:
Backelite was a proud partner of FLUPA UX Days 2016.
We’d like to share our feedback on a conference day full of information! What did we retain? How to work with clients who are allergic to post-its and UX methodologies, design tools that can revolutionize your UX toolbox invisible apps. To read our recap from the day of workshops, you can find our takeaways here.
We spent the first day of FLUPA UX Days exploring a few UX methodologies in interactive workshops. Our favorite takeaways from the day? Boosting creative ideation with PLEX cards, facilitating productive group discussions with de Bono hats and testing site maps to improve user navigation – all in the name of an improved user experience! Read on for our full review below.
Following our recap on the Awwwards Amsterdam conference, our second article in the series covers Josh Payton’s talk on the Customer Journey and what they can bring to your global user experience. If you haven’t already, check out our first article on Awwwards Amsterdam.
Josh Payton, UX Director at Huge (previously at Amazon, Yahoo, Microsoft), began his talk with an impactful number: 83% of users expect to have a consistent experience with the same service, regardless of the device used.
Following the success of the first CocoaHeads Montpellier meetup, we prepared for the second meetup to take place, per Cocoaheads tradition, on the second Thursday of the month.
A few weeks ago, I wrote a first article on a DIY IoT project called ConnectiCup. In this first article, I explain how I came up with the idea to create a connected mug that tells you when it’s at your preferred drinking temperature. I also go into detail in how I created the prototype in true DIY fashion.
In this second article, I will explain scaling and mass production of the ConnectiCup.
Like most designers, we’ve been eagerly expecting the launch of Adobe XD, the new tool dedicated to UX Design. Here is my review, let’s take a tour.
Today, design is involved in all areas of the creation process. With a variety of tools available, it’s important to consider all of the tools that are available to aid one’s creativity. Currently, the tools are divided into “creation phases”.
There is the design phase, which consists of putting into place the hypotheses of one’s journey. Here, we’re talking about not only zoning, but also wireframes. The tools most often mentioned for these types of deliverables are Axure, Balsamiq, Precursor and Proto.io. Continue Reading →